GAD Trainings
An integral part of the GAD Project have been the trainings for education professionals. In this section you can find training material and other resources related to this activity.
PRESENTATIONS FROM SESSIONS
The What and Why of GAD Project
This is the general presentation of the project, providing a brief and explanatory resource, adapted to highlight points closer to the educators experience and general field
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3d modelling in Education 101
A learning resource dealing with the practice of creating 3d models throughout the ages, how they are used in augmented reality, and places where you can access, download, modify and contribute 3d models
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The benefits of Gamification in Education
Areas of application of gamification, basic principles that defined a gamified process, how it affects the educational process and what it can help achieve in mulitple levels
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How can AR improve learning
AR definitions and differences (3d geormetry, rendering, markers), Areas of application, ar in education: objectives and realities; references
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Motivation and selection of pedagogical content
Principles for designing of motivating tasks, defining motivation, selecting content, choosing appropriately, relevant methodologies, the teaching role and digital learning
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Inclusive Learning through digital environment
Inclusive teaching and learning online, designing inclusive learning environments through digital means, implementing new technologies and media, ubiquitous learning, tips for inclusive environments and AR's contribution to inclusive practices
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Reference Material
Additional resources and notes related to the theories discussed – Practical resources are added in the “Tutorials” section of the platform
Module 1 - The What and Why of GAD
Check out the “Reference Material” section in the “About Us” Page
Module 2 - 3d modelling in education 101
- An Interpretation of Dewey's Experiential Learning Theory
- Teaching and Learning with 3D Content
- 3D Modeling and Printing in History/Social Studies Classrooms: Initial Lessons and Insights
- 5 Ways 3D Models Can Help in Education
- What is 3D modelling and what is it used for?
- What is 3D Modeling & What’s It Used For?
- How students and teachers use Sketchfab
- Moving Beyond “Engagement”: Using Sketchfab’s 3D Models In the High School History Classroom
Module 3 - The benefits of gamification in education
- The differences between AR, VR & MR
- How Augmented Reality Will Change Education Completely | Florian Radke | TEDxGateway
- Getting real: Learning with (and about) augmented reality
- Augmented Reality in Educational Inclusion. A Systematic Review on the Last Decade
- Augmented Reality in Education: An Overview of Twenty-Five Years of Research
- Improving the Learning of Mechanics Through Augmented Reality
- Augmented Reality: A tool for Interactive Learning Environment
- The Use of Augmented Reality in Formal Education: A Scoping Review
- Augmented Reality Experience: Initial Perceptions of Higher Education Students
Module 4 - Motivation and selection of pedaogical resources
- A Project-based Digital Storytelling Approach for Improving Students' Learning
- A study of the effects of digital learning on learning motivation and learning outcome
- Between Level Up and Game Over A Systematic Literature Review of Gamification in Education
- El uso de las TICs como herramienta de motivación
- Realidad aumentada con dispositivos móviles para el aula
- REALIDAD AUMENTADA, UNA HERRAMIENTA PARA LA MOTIVACIÓN EN EL APRENDIZAJE
Module 5 - Inclusive learning through digital environment
- 8 Tips To Create An Inclusive eLearning Environment
- Designing inclusive digital learning environments
- Scan - the journal for educators (Vol.32 - 2013)
- Inclusive Teaching and Learning Online
- Inclusive Digital Education
- Handbook for Inclusive Digital Education
- Inclusive Digital Learning during COVID-19
- More notes