The GAD project partners worked together for 16 months and created a series of results. You can learn, access, use and adapt them below.
The GAD Game comprises of two main elements – the GAD Game App (mentioned below as GAD App) and the GAD Platform. They are both part of the activities of the first foreseen result of the GAD Project.
The GAD App
GADGame is a digital learning game based on augmented reality, where it is possible to create lessons and launch quizzes to provide an immersive and engaging educational experience.
It aims to support educators with innovative pedagogical and educational approaches that take into account the changes in communication and teaching/learning dynamics due to the use of new technologies and digital devices. It is an application that combines AR, education and gamification.
The GAD Platform
The GAD Platform is complementary to the GADGame and acts like a hub. It hosts a lot of information from the implementation phase of the project and indicatevely previews of the models created by the groups of educators, accompanying presentations for the 3d models, a roadmap for educators to share their contents, a quiz creator, content from all the trainings, simple tutorials in the form of step-by-step guides and notes and helpful resources in English, Italian, Spanish and Greek.
Communication and dissemination
An integral part of the development and implementation of the GAD project, its results and its objectives, has been the communication with the educational community, the educators, the learners and many other professionals, stakeholders and interested persons.
To make this a reality, we carried out a series of communication and dissemination activities, part of which is this website. All of these activities are part of the second foreseen result group of the GAD Project.
MONITORING & EVALUATION PLAN
The present document sets the Monitoring and Evaluation Plan of the GAD Project.
It consists in an introduction of the implementation approaches of the project (e.g., TPACK model, DIGCOMEDU, Gamification and Augmented reality), and a set of directives and tools to monitor and assess the quality of the implementation. Those tools are mainly questionnaires and interviews for both trainers and learners.
In addition, other tools to monitor both the welfare of the coordination measures, and the communication, dissemination and networking actions, is taken into account.