about GAD!

GAD game intends to use game dynamics to stimulate interest, to effectively convey information and to enhance digital skills.


Changing the map of educational technologies!

GAD Game is a digital learning game based on augmented reality that will be developed also through the active contribution of teachers. By playing they will improve their digital skills, understand the game logic and learn how to use it. The game will run both on a platform and on its app. The platform will be used by the content creators (the staff and the educators that will take part in the project and that will contribute to its development), while the app will be used by the players. An effective education cannot prescind from the knowledge of the mental processes which underline the learning process, and technology can be very useful because it connects mind and knowledge. In addition it enhances the mental functions throughout the learning processes.

The GAD Game

Teachers/ Trainers

The target group of this activity are teachers/tutors/educators that will have an active role in the prototyping of the Game as an educational tool.


After the development of the Game, the testing phase will be carried out and will involve students and teachers.

Educational Communities

The results achieved will additionally impact:
-the local community that will receive all the necessary information to participate and will be informed on the project;
-the European community because the outputs will be openly accessible to everyone for free, as well as the dissemination activities.

Reference Material

The GAD Project was developed based on the following frameworks in relation to education and digital technologies.

DigCompEdu - European Framework for the Digital Competence of Educators

The European Framework for the Digital Competence of Educators (DigCompEdu) responds to the growing awareness among many European Member States that educators need a set of digital competences specific to their profession in order to be able to seize the potential of digital technologies for enhancing and innovating education. It aims to capture and describe these educator-specific digital competences by proposing 22 elementary competences organised in 6 areas, out of which the areas 2,3,5 and 6 are targeted through the GAD project. The Framework also proposes a progression model to help educators assess and develop their digital competence by outlining six different stages through which an educator’s digital competence typically develops, so as to help educators identify and decide on the specific steps to take to boost their competence.

DigCompOrg - European Framework for Digitally-Competent Educational Organisations

DigCompOrg is a holistic conceptual meta-framework that provides a reference guide to existing framework/SAQs initiatives and a model for self-evaluation by educational organisations of their integration and effective use of digital technologies. DigCompOrg has the potential to underpin transparency and comparability between related initiativesthroughout Europe and in doing so can play a part in addressing fragmentation and uneven development between and within the Member States.

Digital Education Action Plan (2018 - 2020)

The Action Plan outlines European initiatives that the Commission, in partnership with Member States, stakeholders and society, will implement by the end of 2020. It forms part of the Commission’s broader ambition towards a European Education Area, complementing the Recommendations on Common Values and Key Competences.

Digital Education Action Plan (2021 - 2027)

The Digital Education Action Plan (2021-2027) is a renewed European Union (EU) policy initiative that sets out a common vision of high-quality, inclusive and accessible digital education in Europe, and aims to support the adaptation of the education and training systems of Member States to the digital age. The Action Plan, adopted on 30 September 2020, is a call for greater cooperation at European level on digital education to address the challenges and opportunities of the COVID-19 pandemic, and to present opportunities for the education and training community (teachers, students), policy makers, academia and researchers on national, EU and international level.

TPACK - Technological Pedagogical Content Knowledge

Technological Pedagogical Content Knowledge (TPACK) attempts to identify the nature of knowledge required by teachers for technology integration in their teaching, while addressing the complex, multifaceted and situated nature of teacher knowledge. The TPACK framework extends Shulman’s idea of Pedagogical Content Knowledge.

We believe our partnership to be the strongest point of our project. Through our partners the project results will be disseminated at a local, regional, national and European level to:

  • the internal staff of partner organisations in order to increase the overall level of knowledge and skills, which can be used in other experiences;
  • other organisations, institutions, policy makers that collaborate with the partners at different levels;
  • European networks joined by several project partners.